![]() ![]() To the untrained eye, frame data charts look like rocket science. Certain off-the-shelf guides will contain frame data for your game of choice, though online sites will likely be your best bet to find this type of information. In this entry into the Universal Fighting Game Guide, let’s take a high-level stab at talking about one element of the math that drives a fighting game, which is frame data. Most people never think about this side of a fighting game (or any game for that matter), but the math is there, whether you actively recognize it or not. You see, behind the action are a series of mathematical constants, variables and calculations that drive how everything works. This can include learning advanced combos, specific tactics, or as deep as understanding the raw mathematics that drives how a fighting game works. However, competitive fighting game players will go to great lengths to find any sort of advantage on their opponents. Odds are, all they care about is whether or not they’re beating their opponent to a pulp. When most people play fighting games, they don’t think about the underlying mechanics that drive the on-screen action. Click here to learn more about frame advantage!) ( UPDATE: Part 2 of the frame data sub-series of posts is now live. ![]()
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